mentormor.blogg.se

7 days to die weapon mods
7 days to die weapon mods





7 days to die weapon mods

Moves the standard pistols (that are normally in the game) away from the camera while aiming like it is in many AAA games. Several things you are used to being able to make now require classes or perks to be purchased. GitHub(0-FieryRiderCore): Link to the mod The primary intent is to drag out the early game, so it will take you longer than usual to get to Iron and Steel. It creates a customPrefs.xml file inside /Data/Config where it stores the custom options.Ģ) Second is FOV Changer which adds a custom option and using it to set the WeaponFov. This mod is actually separated to 2 mods.ġ) First is 0-FieryRiderCore which has the code for managing and storing custom options (Maybe it'll be useful to someone else). When given a number (like wfov 60) it sets it to that number. When executed without arguments (like wfov) it gets the current WeaponFov (by default I made it 60). I couldn't find other mods doing this so I decided to create this mod to be able to set the hands/weapon FOV to something more reasonable like 60. Now they fixed the hands model (Magnum holding anim still looks bad but w/e) but the FOV is still locked to 45.

7 days to die weapon mods

Long time ago TFP locked the hands/weapon FOV and set it to extremely low (45, lower than console games) because the hands model looked bad.

7 days to die weapon mods

(at 00:19 onwards it's demonstrated how to use the command and what it does)







7 days to die weapon mods